He's constantly providing lippy commentary which surprisingly doesn't get him shot in the mouth. These are presented with stylised panels reminiscent of GTA box-art with text lining the bottom of them. If there's one drawback of the engine, a limitation more likely to do with the system and the cartridge format, it's that there is no audio dialogue during cutscenes. But hey, if things worked out for the guy, this wouldn't be Grand Theft Auto. Typically, the plan goes awry when he's jumped at the airport and left for dead. You play as Huang Lee, a bratty son of a murdered gangster arriving in town to primarily find the killer and end him. There's so much detail in the game world that a bigger screen, I hope, will be able to do it a bit more justice. Having only played this on the DS Lite I can't wait to see how good it looks on the DSi.
![gta chinatown wars drug dealing gta chinatown wars drug dealing](https://upload.wikimedia.org/wikipedia/en/7/75/ChinatownWars.jpg)
The engine the game is built on has obviously had a lot of work put into it, as it's able to produce a city teeming with pedestrians, police, traffic, and some-times, even a little carnage, without any slow-down whatsoever an issue which has plagued the other 3D GTA games since GTA 3.
![gta chinatown wars drug dealing gta chinatown wars drug dealing](https://guides.gamepressure.com/grandtheftautochinatownwars/gfx/word/641734625.jpg)
![gta chinatown wars drug dealing gta chinatown wars drug dealing](https://www.epictrick.com/images/posts/-4bca47ac1f54603bd45d80ed5750e65c.jpg)
The setting is Liberty City, a very familiar one, and while the game only has two of the three islands we saw in GTA IV you will still speed around a corner and say "Hey! I remember this place!" It's not a bad thing, mind, as the game is rendered in a pseudo cell-shaded style so it's different while retaining the spirit of Liberty City you know.